Behavior in the Virtual Environment

Author:

Kool V. K.,Agrawal Rita

Publisher

Springer International Publishing

Reference210 articles.

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4. Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772–790.

5. Annetta, L. (2010). The “I’s” have it: A framework for serious educational game design. Review of General Psychology, 14, 105–112.

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