From Objective to Subjective Difficulty Evaluation in Video Games

Author:

Constant Thomas,Levieux Guillaume,Buendia Axel,Natkin Stéphane

Publisher

Springer International Publishing

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Automated Difficulty Assessment Model for Comprehensive Difficulty in Games;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05

2. Rethinking dynamic difficulty adjustment for video game design;Entertainment Computing;2024-05

3. Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach;2023 IEEE Gaming, Entertainment, and Media Conference (GEM);2023-11-19

4. A Difficulty Model Based on Movement Abilities for a Post-Stroke Rehabilitation Game (Preprint);2022-02-18

5. Difficulty Pacing Impact on Player Motivation;Entertainment Computing – ICEC 2022;2022

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