1. Barendregt, W., Lindström, B., Rietz-Leppänen, E., Holgersson, I., Ottosson, T.: Development and evaluation of fingu: A mathematics ipad game using multi-touch interaction. In: Proceedings of the 11th international conference on interaction design and children. pp. 204–207. ACM (2012)
2. Berkling, K.: Connecting peer reviews with students’ motivation - onboarding, motivation and blended learning. In: Helfert, M., Restivo, M.T., Zvacek, S., Uhomoibhi, J.O. (eds.) CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, Volume 2, Lisbon, Portugal, 23–25 May, 2015. pp. 24–33. SciTePress (2015)
3. Berkling, K., Faller, H., Piertzik, M.: Avoiding failure in modern game design with academic content - A recipe, an anti-pattern and applications thereof. In: Escudeiro, P., Costagliola, G., Zvacek, S., Uhomoibhi, J.O., McLaren, B.M. (eds.) CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education, Volume 2, Porto, Portugal, April 21–23, 2017. pp. 25–36. SciTePress (2017)
4. Berkling, K., Pflaumer, N.: Phontasia - a phonics trainer for German spelling in primary education Singapore, September 19, 2014. In: Berkling, K., Giuliani, D., Potamianos, A. (eds.) The 4st Workshop on Child, Computer and Interaction, WOCCI 2014, Singapore, September 19, 2014. pp. 33–38. ISCA (2014), http://www.isca-speech.org/archive/wocci_2014/wc14_033.html
5. Berkling, K., Pflaumer, N., Lavalley, R.: German phonics game using speech synthesis - a longitudinal study about the effect on orthography skills Education, SLaTE 2015, Leipzig, Germany, September 4–5, 2015. In: Workshop on Speech and Language Technology in Education. SLaTE, vol. 6, pp. 167–172. ISCA(ISCA) International Speech Communication Association (2015). http://www.isca-speech.org/archive/slate_2015/sl15_167.html