The Theory of Virtuality Culture and Technology-Mediated Human Presence

Author:

Dempsey Jennifer Camille

Publisher

Springer International Publishing

Reference101 articles.

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2. Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds. San Francisco, CA: Jossey-Bass.

3. Apperley, T., & Walsh, C. (2012, November). What digital games and literacy have in common: A heuristic for understanding pupils’ gaming literacy. Literacy, 46(3), 115–122. doi: 10.1111/j.1741-4369.2012.00668.x

4. Avgerinou, M., & Ericson, J. (2002). A review of the concept of visual literacy. British Journal of Educational Technology, 28(4), 280–291. doi: 10.1111/1467-8535.00035

5. Batteau, A. W. (2010). Technology and culture. Long Grove, IL: Waveland Press, Inc.

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