Accessibility: Definition, Labeling, and CVAA Impact

Author:

Brooks Anthony

Publisher

Springer International Publishing

Reference8 articles.

1. Miller M (2015) New requirements for video games this fall. Interact Access. http://www.interactiveaccessibility.com/news/new-requirements-video-games-fall#.V8blk2WIcgU

2. Powers GM, Nguyen V, Frieden LM (2015) Video game accessibility: a legal approach. Disab Stud Q. The Ohio State University Libraries in partnership with the Society for Disability Studies 35:1. http://dsq-sds.org/article/view/4513/3833

3. Lewis DB (1998) The professional artist: grants and fellowships. National Forum on Careers in the Arts for People with Disabilities: Concept Papers. The John F. Kennedy Center for the Performing Arts. http://artsedge.kennedy-center.org/forum/papers/lewis.html

4. Purcell J (2004) WaveRider operating manual. MindPeak, USA

5. Brooks AL, Camurri A, Canagarajah N, Hasselblad S (2002) Interaction with shapes and sounds as a therapy for special needs and rehabilitation. ICDVRAT. The University of Reading, pp 205–212

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