Lowering the Threshold: Reconnecting Elderly Users with Assistive Technology Through Tangible Interfaces

Author:

Joshi Suhas Govind,Bråthen Heidi

Publisher

Springer International Publishing

Reference13 articles.

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3. Joshi, S.G.: Designing for experienced simplicity. Why analytic and imagined simplicity fail in design of assistive technology. Int. J. Adv. Intell. Syst. 8(3&4), 324–338 (2015)

4. Gamberini, L., et al.: Eldergames project: an innovative mixed reality table-top solution to preserve cognitive functions in elderly people. In: 2nd Conference on Human System Interactions, 2009. HSI 2009. IEEE (2009)

5. de la Guía, E., Lozano, M.D., Penichet, V.R.: Cognitive rehabilitation based on collaborative and tangible computer games. In: 2013 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth). IEEE (2013)

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1. Enhancing Social Connectivity: Tangible Peer-Based Check-in Systems for Isolated Older Adults;Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing;2023-10-08

2. Exploring Tangible User Interface Design for Social Connection Among Older Adults: A Preliminary Review;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Are You Okay? Development of Electronic Check-In Systems for Isolated Older Adults;Human-Computer Interaction – INTERACT 2023;2023

4. Designing Tangibles to Support Emotion Logging for Older Adults: Development and Usability Study;JMIR Human Factors;2022-04-27

5. Designing Tangibles to Support Emotion Logging for Older Adults: Development and Usability Study (Preprint);2021-11-01

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