Evolving Chess-like Games Using Relative Algorithm Performance Profiles

Author:

Kowalski Jakub,Szykuła Marek

Publisher

Springer International Publishing

Reference27 articles.

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3. Togelius, J., Nelson, M.J., Liapis, A.: Characteristics of generatable games. In: Proceedings of the FDG Workshop on Procedural Content Generation (2014)

4. Zook, A., Riedl, M.O.: Automatic game design via mechanic generation. In: AAAI, pp. 530–537 (2014)

5. Browne, C., Maire, F.: Evolutionary game design. IEEE Trans. Comput. Intell. AI Games 2(1), 1–16 (2010)

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Navigating the landscape of multiplayer games;Nature Communications;2020-11-05

2. Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games;Applications of Evolutionary Computation;2018

3. Evaluating Chess-Like Games Using Generated Natural Language Descriptions;Lecture Notes in Computer Science;2017

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