Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis

Author:

Hirata Yuya,Inaba Michimasa,Takahashi Kenichi,Toriumi Fujio,Osawa Hirotaka,Katagami Daisuke,Shinoda Kousuke

Publisher

Springer International Publishing

Reference19 articles.

1. Ito, T., Kitasei, Y.: Proposal and implementation of “digital curling”. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), pp. 469–473 (2015)

2. Garcia-Sanchez, P., Tonda, A., Mora, A.M., Squillero, G., Merelo, J.J.: Towards automatic StarCraft strategy generation using genetic programming. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), pp. 284–291 (2015)

3. Osawa, H., Toriumi, F., Katagami, D., Shinoda, K., Inaba, M.: Designing protocol of werewolf game: protocol for inference and persuasion. In: The 24th Fuzzy, Artificial Intelligence, Neural Networks and Computational Intelligence (FAN 2014) (2014)

4. Toriumi, F., Kajiwara, K., Osawa, H., Inaba, M., Katagami, D., Shinoda, K.: Development of AI wolf platform: development of game ai by using collective intelligence. In: Digital Games Research Association JAPAN 2014 (DiGRA JAPAN 2014) (2015)

5. Katagami, D., Takaku, S., Inaba, M., Osawa, H., Shinoda, K., Nishino, J., Toriumi, F.: Investigation of the effects of nonverbal information on werewolf. In: 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), pp. 982–987 (2014)

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