Complex Resources in MOOCs: Structural and Behavioral Integration Approach

Author:

Msaed Sahar,Pernelle Philippe,Ben Amar Chokri,Carron Thibault

Publisher

Springer International Publishing

Reference13 articles.

1. Bouabid, M., Broisin, J., Vidal, P.: A generic framework for remote practicals: application to computer science and early feedbacks. In: Amiel, T., Wilson, B. (eds.) Proceedings of EdMedia: World Conference on Educational Media and Technology 2012, pp. 1443–1452. Association for the Advancement of Computing in Education (AACE), Denver (2012)

2. Carron, T., Pernelle, P., Marty, J.C.: A serious game environment to support organisational changes in enterprise. In: Sampson, D.G., et al. (eds.) Ubiquitous and Mobile Learning in the Digital Age, pp. 239–256. Springer, New York (2013)

3. Castro, M., Tawfik, M., Sancristobal, E., Dto, S.: Remote electronics lab within a MOOC: design and preliminary results. In: International Conference—Online Experimentation (exp.at 2013), Coimbra, Portugal, September 2013

4. El Borji, Y., Khaldi, M.: An IEEE LOM application profile to describe serious games “SG-LOM”. Int. J. Comput. Appl. 86(13), 1–8 (2014)

5. Freire, M., Del-Blanco, A., Fernandez-Manjon, B.: Serious games as edX MOOC activities. In: EDUCON, Istanbul, Turkey (2014)

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