1. Blanchard, J.S., Cheska, A.: The Anthropology of Sport: An Introduction. Bergin and Garvey, Massachusetts (1985)
2. FutureLab, Using computer games in the classroom (2009). http://futurelab.org.uk/resources/documents/project_reports/becta/Games_and_Learning_survey_analysis.pdf
3. Shaffer, D., Squire, K., Halveron, R., Gee, J.P.: Video games and the future of learning. Phi Delta Kappan 87, 104–111 (2005)
4. Malone, T.: What makes things fun to learn? heuristics for designing instructional computer games. In: Proceedings of SIGSMALL 1980. ACM (1980)
5. Kamdar, D., Silandar, M., Hupert, N., Moorthy, S., Gerard, S.: Digital media, early learning, and the impact of mediation on child learning outcomes. In: Games + Learning + Society Conference, Madison, Wisconsin (2015)