1. Laird, J.E.: An exploration into computer games and computer generated forces. In: Eighth Conference on Computer Generated Forces and Behavior Representation (2000)
2. Fletcher, J.D.: Education and training technology in the military. Science 323, 72–75 (2009)
3. Roessingh, J.J., Merk, R.-J., Huibers, P., Meiland, R., Rijken, R.: Smart Bandits in air-to-air combat training: Combining different behavioural models in a common architecture. In: 21st Annual Conference on Behavior Representation in Modeling and Simulation, Amelia Island, Florida, USA (2012)
4. Benjamin, P., Graul, M., Akella, K.: Towards Adaptive Scenario Management (ASM). In: The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), pp. 1478–1487. National Training Systems Association (2012)
5. De Kraker, K.J., Kerbusch, P., Borgers, E.: Re-usable behavior specifications for tactical doctrine. In: Proceedings of the 18th Conference on Behavior Representation in Modeling and Simulation (BRIMS 2009), Sundance, Utah, USA, pp. 15–22 (2009)