The Essential Components of Game Design in 3D Virtual Worlds: From a Language Learning Perspective

Author:

Lan Yu-Ju

Publisher

Springer International Publishing

Reference54 articles.

1. American Council on the Teaching of Foreign Languages (2012). ACTFL proficiency guidelines 2012. Alexandria, VA: ACTFL, Inc. Retrieved from http://www.actfl.org/sites/default/files/pdfs/public/ACTFLProficiencyGuidelines2012_FINAL.pdf

2. Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R. (2013). Assessment in and of serious games: An overview. Advances in Human-Computer Interaction, 1–12. Retrieved from August 18, 2015, http://downloads.hindawi.com/journals/ahci/2013/136864.pdf

3. Berns, A., Gonzalez-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environment. Computers & Education, 60(1), 210–220.

4. Birbaumer, N., & Schmidt, R. (1996). Biologische psychologie (3rd ed.). New York, NY: Springer Verlag.

5. Bloomfield, L. (1942). Outline guide for the practical study of foreign language. Baltimore, MD: Linguistic Society of America.

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