The Application of Augmented Reality in English Vocabulary Learning for Elementary School Students

Author:

Hsu Ting-Chia,Hwang Gwo-Jen

Publisher

Springer International Publishing

Reference38 articles.

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4. Barzilai, S., & Blau, I. (2014a). Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences. Computers & Education, 70, 65–79.

5. Bressler, D. M. (2014). Is it all in the game? Flow experience and scientific practices during an INPLACE mobile game (Doctor of philosophy dissertation, Pennsylvania, Lehigh University). Retrieved from http://preserve.lehigh.edu/etd/1437.

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