Virtual Worlds for Learning

Author:

Savin-Baden Maggi,Falconer Liz,Wimpenny Katherine,Callaghan Michael

Publisher

Springer International Publishing

Reference46 articles.

1. Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., … Heiselt, C. (2007). The Quest Atlantis Project: A socially-responsive play space for learning. In B. E. Shelton, & D. Wiley (Eds.), The educational design and use of simulation computer games. Rotterdam: Sense Publishers.

2. Bares, W. H., Zettlemoyer, L. S., & Lester, J. C. (1998). Habitable 3D learning environments for situated learning. In B. P. Goettl, H. M. Halff, C. L. Redfield, & V. J. Shute (Eds.), Proceedings of the Fourth International Conference on Intelligent Tutoring Systems: Vol. 1452. Lecture Notes in Computer Science (pp. 76–85). Berlin: Springer-Verlag.

3. Barnett, R. (2000). Realizing the university in an age of supercomplexity. Buckingham: Open University Press/SRHE.

4. Barnett, R. (2007). A will to learn: Being a student in an age of uncertainty. Buckingham: Society for Research in Higher Education and Open University Press.

5. Bayne, S. (2008). Uncanny spaces for higher education: Teaching and learning in virtual worlds. ALT-J: Research in Learning Technology, 16(3), 197–205.

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