Do Persuasive Technologies Persuade? - A Review of Empirical Studies

Author:

Hamari Juho,Koivisto Jonna,Pakkanen Tuomas

Publisher

Springer International Publishing

Reference19 articles.

1. Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, San Francisco (2002)

2. Oinas-Kukkonen, H.: A Foundation for the Study of Behavior Change Support Systems. Personal and Ubiquitous Computing 17(6), 1223–1235 (2013)

3. Oinas-Kukkonen, H., Harjumaa, M.: Persuasive Systems Design: Key Issues, Process Model, and System Features. Communications of the Association for Information Systems 24(1), 485–500 (2009)

4. Huotari, K., Hamari, J.: Defining Gamification: A Service Marketing Perspective. In: MindTrek 2012 Proceedings of the 16th International Academic MindTrek Conference, pp. 17–22. ACM, New York (2012)

5. Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From Game Design Elements to Game-fulness: Defining Gamification. In: MindTrek 2010 Proceedings of the 15th International Academic MindTrek Conference, pp. 9–15. ACM, New York (2011)

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