To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations

Author:

Bogdanovych Anton,Trescak Tomas

Publisher

Springer International Publishing

Reference11 articles.

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2. Champandard, A.J.: In-Depth Study of Planning in Top AAA Games. AiGameDev.com, February 28, 2014

3. Crüsemann, N., van Ess, M., Hilgert, M., Salje, B.: Uruk. 5000 Jahre Megacity (2013)

4. Esteva, M.: Electronic Institutions: From Specification to Development. Ph.D. thesis, Institut d’Investigació en Intelligència Artificial (IIIA), Spain (2003)

5. Gauder, J.: Crysis 3 cost $66 million to make, can next gen sustain such budgets? GameChup Video Games News at (2013). http://www.gamechup.com/crysis-3-cost-66-million-to-make-can-next-gen-sustain-such-budgets/

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