1. Graafland, M., Schraagen, J., Schijven, M.: Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery 99(10), 1322–1330 (2012)
2. Katmada, A., Mavridis, A., Apostolidis, H., Tsiatsos, T.: Developing an adaptive serious game based on students’ bio-feedback. In: 6th International Conference on Information, Intelligence, Systems and Applications (IISA), pp. 1–6 (2015)
3. Lin, T., Omata, M., Hu, W., Imamiya, A.: Do physiological data relate to traditional usability indexes? In: Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, pp. 1–10 (2005)
4. Mandryk, R.L., Inkpen, K.M.: Physiological indicators for the evaluation of co-located collaborative play. In: Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, pp. 102–111 (2004)
5. Mokka, S., Väätänen, A., Heinilä, J., Välkkynen, P.: Fitness computer game with a bodily user interface. In: Proceedings of the Second International Conference on Entertainment Computing, pp. 1–3. Carnegie Mellon University (2003)