Preliminary Results in the Understanding of Accessibility Challenges in Computer Gaming for the Visually Impaired

Author:

Chakraborty J.,Hritz J.,Dehlinger J.

Publisher

Springer International Publishing

Reference14 articles.

1. Bierre K, Chetwynd J, Ellis B, Hinn DM, Ludi S et al (2005) Game not over: accessibility issues in video games. In: Proceedings of the 3rd international conference on universal access in human-computer interaction

2. Carvalho J, Guerreiro T, Duarte L, Carriço L (2012) Audio-based puzzle gaming for blind people. In: Proceedings of the mobility accessibility workshop at MobileHCI, San Francisco, CA, US

3. Chakraborty S, Dehlinger J (2009) Applying the grounded theory method to derive enterprise system requirements. In: Proceedings 10th ACIS international conference on software engineering, artificial intelligences, networking and parallel/distributed computing, Daegu, Korea

4. Chakraborty S, Rosenkranz C, Dehlinger J (2012) A grounded theoretical and linguistic analysis approach for non-functional requirements analysis. In: Proceedings of the 2012 international conference on information systems, Orlando, FL, US

5. Feng J, Spence I, Pratt J (2007) Playing an action video game reduces gender differences in spatial cognition. Psychol Sci 18(10):850–855

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