1. Fall, K.R., Richard Stevens, W.: TCP/IP illustrated. In: The Protocols, vol. 1. Addison-Wesley (2011)
2. Loe, C.H., Seo, C.S., Wook, B.: Data priority-inheritance algorithm for deadlock prevention in distributed systems. In: Fall Conference of Korea Multimedia Society, pp. 106–111 (1998)
3. Choi, S., Park, H.: Study on the online game server architecture. In: Spring Conference of Korea Academia-Industrial Cooperation Society, pp. 534–538 (2006)
4. Jang, S.-M., Yo, J.-S.: An efficient MMORPG distributed game server. J. Korea Contents Assoc. 7(1), 32–39 (2007)
5. Lee, N.-J., Gwak, H.-S.: The distributed server model for the evolutionary online RPG. J. Korea Game Soc. 2(1), 36–41 (2002)