Human Sensing for Tabletop Entertainment System
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-14227-2_28
Reference25 articles.
1. Annett, M., Grossman, T., Wigdor, D., Fitzmaurice, G.: Medusa: a proximity-aware multi-touch tabletop. In: Proceedings of UIST 2011, pp. 337–346 (2011)
2. Bakker, S., Vorstenbosch, D., van den Hoven, E., Hollemans, G., Bergman, T.: Weathergods: tangible interaction in a digital tabletop game. In: Proceedings of TEI 2007, pp. 151–152 (2007)
3. Ballendat, T., Marquardt, N., Greenberg, S.: Proxemic interaction: designing for a proximity and orientation-aware environment. In: Proceedings of ITS 2010 (2010)
4. Ch’ng, E.: New ways of accessing information spaces using 3D multitouch tables. In: Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012, 25–27 September 2012 (2012)
5. Ch’ng, E.: The mirror between two worlds: 3D surface computing interaction for digital objects and environments. In: Digital Media and Technologies for Virtual Artistic Spaces. IGI Global (2013)
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