MEDEDUC: An Educational Medical Serious Game
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-40247-5_33
Reference13 articles.
1. Abreu, P.F., Carvalho, L.A.V., Werneck, V.M.B., Costa, R.M.E.M.: Employing multi-agents in 3D game for cognitive stimulation. In: Proceedings of the XIII Symposium on Virtual and Augmented Reality, Uberlândia, vol. 1 (2011)
2. Akl, E.A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P.S., Mustafa, R., Schunemann, H.J.: Educational games for health professionals. Cochrane Database Syst. Rev. (1), CD006411 (2008)
3. Atkinson, S.D., Narasimhan, V.L.: Design of an introductory medical gaming environment for diagnosis and management of Parkinson’s disease. In: Proceedings of the 2nd International Conference on Trendz in Information Sciences and Computing (TISC 2010), pp. 94–102, December 2010
4. Blackman, S.: Serious Games… and Less! Comput. Graph. 39(1), 12–16 (2005). ACM
5. Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)
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