1. Baum, D.R., Winget, J.M.: Real time radiosity through parallel rocessing and hardware acceleration. Comput. Graph. 24(2), 67–75 (1990)
2. Cohen, M.F., Greenberg D.P.: The hemi cube: a radiosity solution for complex environments. In: Symposium on Computational Geometry, pp. 31–40 (July 1985)
3. Dachsbacher, C., Krivanek, J., Hasan, M., Arbree, A., Walter, B., Novak, J.: Scalable realistic rendering with many-light methods. Comput. Graphics Forum 33(1), 88–104 (2014). Wiley Online Library
4. Despotovic-Zrakic, M., Barac, D., Bogdanovi Z., Jovanic B., Radenkovic B.: Software environment for learning continuous system simulation. Acta. Polytech. Hungarica 8(2), pp 187–202 (2014) ISSN: 1785-8860 (2014)
5. Ferschin, P., Di Angelo, M., Suter, G.: Exploring the potential of game engines for real-time light simulation. In: Third German-Austrian IBPSA Conference, BauSim 2010. Viena, pp. 449–504 (2010)