Orchestrating Difference: Representing Gender in Video Game Music

Author:

Austin Michael

Publisher

Springer International Publishing

Reference42 articles.

1. Beasley, Berrin, and Tracy C. Standley. 2002. Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games. Mass Communication & Society 5 (3): 279–293.

2. Burin, Rick. 2017. In the News: Alison Balsom Trumpets Gender Equality Ahead of Hall Show. Royal Albert Hall News Service, February 3. http://www.royalalberthall.com/about-the-hall/news/2017/february/in-the-news-alison-balsom-trumpets-gender-equality-ahead-of-royal-albert-hall-show/ .

3. Burrill, Derek A. 2008. Die Tryin’: Videogames, Masculinity, Culture. New York: Peter Lang.

4. Cassell, Justine, and Henry Jenkins. 1998. Chess for Girls? Feminism and Computer Games. In From Barbie to Mortal Kombat: Gender and Computer Games, ed. Justine Cassell and Henry Jenkins, 2–45. Cambridge, MA: The MIT Press.

5. Chess, Shira. 2017. Ready Player Two: Women Gamers and Designed Identity. Minneapolis: University of Minnesota Press.

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