Addressing Uneven Participation Patterns in VGI Through Gamification Mechanisms

Author:

Antoniou Vyron,Schlieder Christoph

Publisher

Springer International Publishing

Reference31 articles.

1. Adams E, Dormans J (2012) Game mechanics: advanced game design. New Riders Games, Berkeley, ISBN 978-0-321-82027-3

2. Antoniou V (2011) User generated spatial content: an analysis of the phenomenon and its challenges for mapping agencies, Doctoral thesis [Online] http://discovery.ucl.ac.uk/1318053/ . Accessed 18 March 2014

3. Antoniou V, Haklay M, Morley J (2010) Web 2.0 geotagged photos: assessing the spatial dimension of the phenomenon. Geomatica 64(1):99–110. Special Issue on VGI

4. Antoniou V, Skopeliti A (2015) Measures and indicators of VGI quality: an overview. ISPRS Ann Photogramm Remote Sens Spatial Inf Sci 1:345–351

5. Arsanjani JJ, Barron C, Nakillah M, Helbich M (2013) Assessing the quality of openstreetmap contributors together with their contributions. In: 16th AGILE international conference of geographic information science, Leuven, Belgium, pp 14–17

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