Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-76908-0_6
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4. Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations—Case Lights On!;Journal on Computing and Cultural Heritage;2020-12-08
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