“Changes”: An Immersive Spatial Audio Project Based on Low-Cost Open Tools

Author:

Bellanti Edoardo,Corsi Alice,De Sotgiu Andrea,Vercelli Gianni

Publisher

Springer International Publishing

Reference14 articles.

1. Mcmullen, K.A.: The potentials for spatial audio to convey information in virtual environments. In: 2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE) (2014)

2. Jaunt Inc.: The Cinematic VR Field Guide - A Guide to Best Practices for Shooting 360 (2017)

3. Herre, J., Hilpert, J., Kuntz, A., Plogsties, J.: MPEG-H 3D audio—the new standard for coding of immersive spatial audio. IEEE J. Sel. Topics Sig. Process. 9(5), 770–779 (2015)

4. Dolby Laboratories: Dolby® Atmos® Next-Generation Audio for Cinema. White Paper Dolby Laboratories (2017)

5. Drewes, T.M., Mynatt, E.D., Gandy, M., Mynatt Maribeth G, E.D.: Sleuth: an audio experience. In: Proceedings of ICAD (2000)

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