A Hybrid BCI for Gaming
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-52884-7_5
Reference32 articles.
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3. Reuderink, B., Games and brain-computer interfaces: The state of the art, University of Twente, The Netherlands, 2008.
4. Pineda, J.A., et al., Learning to control brain rhythms: Making a brain-computer interface possible. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2003. 11(2): p. 181–184.
5. Bos, D.P.O., et al. Human-computer interaction for BCI games: Usability and user experience. in International Conference on Cyberworlds, 2010.
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