1. Alzheimer’s Disease International: Dementia statistics (2014).
http://www.alz.co.uk/research/statistics
. Accessed 26 December 2014
2. Basis Science Inc.: Basis B1 Band Presents the Whole Picture - in Real Time, All the Time (2011).
http://www.mybasis.com/wpcontent/uploads/2012/01/BasisTechnologyOverview1014111.pdf
. Accessed 22 December 2014
3. Beauvais, B.S., Rialle, V., Sablier, J.: Myvigi: an android application to detect fall and wandering. In: The Sixth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies, UBICOMM 2012, pp. 156–160 (2012)
4. Boletsis, C., McCallum, S.: Connecting the player to the doctor: utilising serious games for cognitive training & screening. In: NordiCHI 2014 Workshop on Designing Self-Care for Everyday Life (2014).
https://designingselfcareforeverydaylife.files.wordpress.com/2014/10/connecting-the-player-to-the-doctor.pdfx
. Accessed 28 January 2015
5. Cahill, S., Macijauskiene, J., Nygrd, A., Faulkner, J., Hagen, I.: Technology in dementia care. Technol. Disabil. 19(2), 55–60 (2007)