Serious Games at the Service of Cultural Heritage and Tourism

Author:

Georgopoulos Andreas,Kontogianni Georgia,Koutsaftis Christos,Skamantzari Margarita

Publisher

Springer International Publishing

Reference30 articles.

1. Bellotti, F., Berta, R., De Gloria, A., & Primavera, L. (2010). Supporting authors in the development of task-based learning in serious virtual worlds. British Journal of Educational Psychology, 41(1), 86–107.

2. Coenen, T., Mostmans, L., & Naessens, K. (2013). MuseUs: Case study of a pervasive cultural heritage serious game. Journal on Computing and Cultural Heritage (JOCCH), 6(2), 8.

3. Debevec, P. (2005). Making the Parthenon. In 6th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST 2005), Kent UK.

4. Doulamis, A., Liarokapis, F., Petridis, P., & Miaoulis, G. (2012). Serious games for cultural applications. In Intelligent computer graphics 2011 (pp. 97–115). Springer.

5. Froschauer, J., Berger, H., & Merkl, D. (2010). Design and evaluation of a serious game for immersive cultural training. In 16th International Conference on Virtual Systems and Multimedia (VSMM 2010), Seoul Korea, 20–23 October (pp. 253–260).

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