Digital Game Pedagogy: Teaching with Games

Author:

Becker Katrin

Publisher

Springer International Publishing

Reference37 articles.

1. Ausubel, D. P. (1963). The psychology of meaningful verbal learning. New York, NY: Grune & Stratton.

2. Ausubel, D. P., Hanesian, H., & Novak, J. D. (1978). Educational psychology: A cognitive view (2nd ed.). New York, NY: Holt, Rinehart and Winston.

3. Becker, K. (2007a, June 25–29). Battle of the Titans: Mario vs. MathBlaster. Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, BC, Canada.

4. Becker, K. (2007b). Pedagogy in commercial video games. In D. Gibson, C. Aldrich, & M. Prensky (Eds.), Games and simulations in online learning: Research and development frameworks (pp. 21–47). Hershey, PA: Information Science Pub.

5. Bloom, B. S. (1956). Taxonomy of educational objectives; the classification of educational goals (1st ed.). New York, NY: Longmans, Green.

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