A Survey of Adaptive Game AI: Considerations for Cloud Deployment

Author:

Iuhasz Gabriel,Munteanu Victor Ion,Negru Viorel

Publisher

Springer International Publishing

Reference18 articles.

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2. Laird, J.E., van Lent, M.: Human-level ai’s killer application: Interactive computer games. In: Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence. pp. 1171–1178, AAAI Press (2000)

3. Buro, M.: Real-time strategy gaines: a new ai research challenge. In: Proceedings of the 18th International Joint Conference on Artificial Intelligence, IJCAI 2003, pp. 1534–1535. Morgan Kaufmann Publishers Inc., San Francisco (2003)

4. Yildirim, S., Stene, S.B.: A survey on the need and use of ai in game agents. In: Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, pp. 124–131. Society for Computer Simulation International, San Diego (2008)

5. Lecture Notes in Artificial Intelligence;D.W. Aha,2005

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