1. Afyouni, I., Rehman, F.U., Qamar, A., Ahmad, A., Rahman, M.A., Basalamah, S.: A GIS-based serious game recommender for online physical therapy. In: Proceedings of the 3rd ACM SIGSPATIAL International Workshop on the Use of GIS in Public Health (HealthGIS), pp. 1–10 (2014)
2. Amresh, A., Sinha, M., Birr, R., Salla, R.: Interactive cause-and-effect comic-book storytelling for improving nutrition outcomes in children. In: Proceedings of the 5th International Conference on Digital Health (DH), pp. 9–14 (2015)
3. Assigana, E., Chang, E., Cho, S., Kotecha, V., Liu, B., Turner, H., Zhang, Y., Michael, G.C., Stevens, S.M.: TF-CBT triangle of life: A game to help with cognitive behavioral therapy. In: Proceedings of ACM Annual Symposium on Human-Computer Interaction in Play (CHI PLAY), pp. 339–342 (2014)
4. Bartley, J., Forsyth, J., Pendse, P., Da, X., Brown, G., Hagseth, P., Agrawal, A., Goldberg, D.W., Hammond, T.: World of workout: A contextual mobile RPG to encourage long-term fitness. In: Proceedings of ACM SIGSPATIAL International Workshop on the Use of GIS in Public Health (HealthGIS), pp. 60–67 (2013)
5. Bassilious, E., Kapralos, B., DeChamplain, A., Mahmud, F.H., McCabe, I., Dubrowski, A., Stephan, M.: Power defense: A video game for improving diabetes numeracy. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 1327–1332 (2012)