Area of Interest Management in Massively Multiplayer Online Games

Author:

Ricci Laura,Carlini Emanuele

Publisher

Springer International Publishing

Reference13 articles.

1. Ahmed, D. T., Shirmohammadi, S.: A dynamic area of interest management and collaboration model for p2p mmogs. In: Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, pp. 27–34. IEEE Computer Society, (2008)

2. Backhaus, H., Krause, S.: Quon: A quad-tree-based overlay protocol for distributed virtual worlds. Int. J. Adv. Media Commun. 4(2), 126–139 (2010)

3. Boulanger, J.-S., Kienzle, J., Verbrugge, C.: Comparing interest man-agement algorithms for massively multiplayer games. In: Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, p. 6. ACM, (2006).

4. Carlini, E., Ricci, L., Coppola, M.: Reducing server load in mmog via p2p gossip. In: Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on, pp 1–2. IEEE, (2012)

5. Carter, C., El Rhalibi, A., Merabti, M.: A survey of AOIM, distribution and communication in peer-to-peer online games. In: Computer Communications and Networks (ICCCN), 2012 21st International Conference on, pp. 1–5. IEEE, (2012)

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