When the Soundtrack Is the Game: From Audio-Games to Gaming the Music

Author:

Kirke Alexis

Publisher

Springer International Publishing

Reference31 articles.

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2. Atkinson, M.T., Gucukoglu, S., Machin, C.H., Lawrence, A.E.: Making the mainstream accessible: redefining the game. In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, 30–31 July, pp. 21–28. ACM, New York (2006)

3. Beksa, J., Fizek, S., Carter, P.: Audio games: investigation of the potential through prototype development. In: A Multimodal End-2-End Approach to Accessible Computing. Springer, London (2015)

4. Beksa J., Garkavenko A., Fizek S., Vodanovich S., Carter P.: Adapting videogame interfaces for the visually impaired: a case study of audio game hub. In: 25th International Conference on Information Systems Development, Poland (2016)

5. Brammer, J.: Audio screen: Unsighted game mechanics for mobile devices. Doctoral dissertation, University of Washington (2016)

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