1. Aldrich C (2009) The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google. John Wiley and Sons. Focuses on educational games and offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media
2. Aldrich C (2009) Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. John Wiley and Sons. Provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness
3. Egenfeldt-Nielsen S, Smith JH, Tosca SP (2012) Understanding Video Games: The Essential Guide (Second Edition). Rouledge. Provides a comprehensive introduction to the growing field of game studies
4. Ma M, Oikonomou A, Jain L (2011) Serious Games and Edutainment Applications. Springer, London, UK—provides a pragmatic approach to the research and application area of serious games and edutainment applications, including a number of best practice examples
5. Magerkurth C, Röcker C. (Eds.) (2007a) Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research, Volume 1. Shaker Verlag, Aachen, Germany