Determining the Effect of Object-Based Foveated Rendering on the Quality of Simulated Reality

Author:

Aggarwal Varun,Nicholson Denise,Bartlett Kathleen

Publisher

Springer International Publishing

Reference8 articles.

1. Aggarwal, V., Nicholson, D.: Optimization of computer generated three dimensional models for decreased latency in virtual environments. In: Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), Orlando, FL (2017)

2. History of Virtual Reality: Virtual Reality Society, 10 January 2015. https://www.vrs.org.uk/virtual-reality/history.html . Accessed 15 Feb 2017

3. Hayden, S.: Oculus reveals more than 175,000 rift development kits sold. Road to VR, 12 June 2015. https://www.roadtovr.com/oculus-reveals-175000-rift-development-kits-sold/

4. Durbin, J.: VR Sales Analysis: Rift and Vive to Sell Under 500,000 in 2016, PS VR to Top 2 Million. UploadVR, 14 November 2016. https://uploadvr.com/superdata-headset-sales-analysis/ . Accessed 15 Feb 2017

5. Nicholson, D., Schmorrow, D., Cohn, J.: Virtual environments for training and education: VE components and training technologies. Praeger Security International, Westport, CT (2009)

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