Assessing the Core Elements of the Gaming Experience

Author:

Calvillo-Gámez Eduardo H.,Cairns Paul,Cox Anna L.

Publisher

Springer International Publishing

Reference38 articles.

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3. Brown M, Cairns P (2004) A grounded investigation of game immersion. In CHI ‘04 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘04). ACM, New York, NY, USA, 1297-1300. DOI=10.1145/985921.986048 http://doi.acm.org/10.1145/985921.986048

4. Buxton B (2007) Sketching user experiences. Morgan Kaufmann, San Francisco

5. Calvillo-Gámez EH, Cairns P (2008) Pulling the strings: a theory of puppetry for the gaming experience. In: Günzel S, Liebe M, Mersch D (eds) Conference proceedings of the philosophy of computer games 2008, Potsdam University Press, Potsdam

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