Image-Based Post-processing for Realistic Real-Time Rendering of Scenes in the Presence of Fluid Simulations and Image-Based Lighting

Author:

Puhl Julian,Knuth Martin,Kuijper Arjan

Publisher

Springer International Publishing

Reference24 articles.

1. Chentanez, N., Müller, M., Kim, T.: Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena. IEEE Trans. Vis. Comput. Graph. 21, 1116–1128 (2015)

2. Lecture Notes in Computer Science;W Liu,2011

3. Bender, J., Müller, M., Otaduy, M.A., Teschner, M., Macklin, M.: A survey on position-based simulation methods in computer graphics. Comput. Graph. Forum 33, 228–251 (2014)

4. Puhl, J.: Materialsysteme für das realistische echtzeit-rendering von szenen in anwesenheit von flüssigkeitssimulationen und image-based lighting. Technical report, TU Darmstadt (2014)

5. van der Laan, W.J., Green, S., Sainz, M.: Screen space fluid rendering with curvature flow. In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, 27 February – 1 March, 2009, Boston, Massachusetts, USA, pp. 91–98 (2009)

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