A Data-Driven Entity-Component Approach to Develop Universally Accessible Games

Author:

Garcia Franco Eusébio,de Almeida Neris Vânia Paula

Publisher

Springer International Publishing

Reference23 articles.

1. Grammenos, D., Savidis, A., Stephanidis, C.: Designing universally accessible games. Mag. Comput. Entertain. CIE - Spec. ISSUE Media Arts Games 7, 29 (2009)

2. International Game Developers Association: Accessibility in Games: Motivations and Approaches (2004)

3. McCrindle, R.J., Symons, D.: Audio space invaders. In: International Conference on Disability, Virtual Reality and Associated Technologies, Alghero, pp. 59–65 (2000)

4. Yuan, B., Folmer, E., Harris, F.: Game accessibility: a survey. Univers. Access Inf. Soc. 10, 81–100 (2011)

5. Lecture Notes in Computer Science;G. Fischer,2007

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