Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System
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Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-540-85483-8_49
Reference5 articles.
1. Breitfuss, W., Prendinger, H., Ishizuka, M.: Automated Generation of Non-verbal Behavior for Virtual Embodied Characters. In: Proc. of the Int’l Conf. on Multimodal Interfaces (ICMI 2007), pp. 319–322. ACM Press, New York (2007)
2. Breitfuss, W., Prendinger, H., Ishizuka, M.: Automatic Generation of Gaze and Gestures for Dialogues between Embodied Conversational Agents: System Description and Study on Gaze Behavior. In: Proc. of the AISB 2008 Symposium on Multimodal Output Generation (MOG 2008), pp. 18–25 (2008)
3. Cassell, J., Vilhjálmsson, H., Bickmore, T.: BEAT: the Behavior Expression Animation Toolkit. In: Proceedings of SIGGRAPH 2001, pp. 477–486 (2001)
4. Lecture Notes in Artificial Intelligence;M. Kipp,2006
5. Lecture Notes in Artificial Intelligence;M. Nischt,2006
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1. Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study;Intelligent Virtual Agents;2009
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