Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling

Author:

Braun Norbert,Rieger Thomas

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Braun, N.: Automated Narration, the Path to Interactive Storytelling. In: Workshop on Narrative and Interactive Learning Environments, Edinburgh, Scotland (2002)

2. Braun, N.: Storytelling in Collaborative Augmented Reality Environments. In: Proceedings of the WSCG, Plzen, Czech (2003)

3. Braun, N.: Storytelling and Conversation to Improve the Fun Factor in Software Applications. In: Blythe, M.A., Monk, A.F., Overbeeke, K., Wright, P.C. (eds.) Funology, From Usability to Enjoyment, ch. 19. Kluwer Academic Publishers, Dordrecht (2003) ISBN 1-4020-1252-7

4. Braun, N., Rieger, T.: Expressiveness Generation for Virtual Characters, based on the Principles of Suspense Progression and Narrative Conflict. In: International Workshop on Mobile Computing, IMC 2003, Rostock, Germany (2003)

5. Gebrüder Grimm Jorinde and Joringel, provided by Rick Walton’s Online Library (2003), http://www.rickwalton.com/

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling;Technologies for Interactive Digital Storytelling and Entertainment;2006

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