Learning Kruskal’s Algorithm, Prim’s Algorithm and Dijkstra’s Algorithm by Board Game

Author:

Chang Wen-Chih,Chiu Yan-Da,Li Mao-Fan

Publisher

Springer Berlin Heidelberg

Reference10 articles.

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2. Lim, D.: Taking Students Out for a Ride: Using a Board Game to Teach Graph Theory. In: 38th SIGCSE technical symposium on Computer science education, pp. 367–371. ACM, Kentucky (2007)

3. Henney, A.J., Aqbiny, J.I.: Board Games of African Origin on Mobile Phones. In: IEE Mobility Conference 2005. The Second International Conference on Mobile Technology, Applications and Systems, pp. 1–8. Guangzhou (2005)

4. Goschnick, S., Balbo, S.: Game-first Programming for Information Systems Students. In: Second Australasian Conference on Interactive Entertainment, pp. 71–74. Creativity & Cognition Studios Press, Sydney (2005)

5. Komisarczuk, P., Welch, I.: A Board Game for Teaching Internet Engineering. In: 8th Austalian conference on Computing education, vol. 52, pp. 117–123. ACM, Hobart (2006)

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Applications of Graph Theory and Probability in the Board Game Ticket to Ride;International Conference on the Foundations of Digital Games;2020-09-15

2. A Collaborative Game for Learning Algorithms;Proceedings of the 9th International Conference on Computer Supported Education;2017

3. An Educational Game for Teaching Search Algorithms;Proceedings of the 8th International Conference on Computer Supported Education;2016

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