Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment

Author:

Chang Maiga,Wu Stis,Heh Jia-Sheng

Publisher

Springer Berlin Heidelberg

Reference19 articles.

1. Brodersen, C., Christensen, B.G., Dindler, C., Grønbæk, K., Sundararajah, B.: eBag—a Ubiquitous Web Infrastructure for Nomadic Learning. In: Proceedings of the 14th International Conference on World Wide Web Conference, Chiba, Japan, May 10-14, 2005, pp. 298–306 (2005)

2. Chang, A., Chang, M.: Adaptive Mobile Navigation Paths for Elementary School Students Remedial Studying. In: Proceedings of the IEEE International Conference on Interactive Computer Aided Learning (ICL 2006), Villach, Austria, September 27-29 (2006)

3. Chang, A., Chang, M.: A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. In: Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006), Kerkrade, The Netherlands, July 05-07, 2006, pp. 106–108 (2006)

4. Chang, A., Chang, M., Heh, J.S.: Implementing a Context-aware Learning Path Planner. In: the Proceedings of the 6th WSEAS International Conference on E-ACTIVITIES, Tenerife, Canary Islands, Spain, December 14-16, 2007, pp. 237–241 (2007)

5. Chen, Y.-S., Kao, T.-C., Yu, G.-J., Sheu, J.-P.: A Mobile Butterfly-Watching Learning System for Supporting Independent Learning. In: Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education, Chung-Li, Taiwan, March 23-25, 2004, pp. 11–18 (2004)

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