GP-Gammon: Using Genetic Programming to Evolve Backgammon Players

Author:

Azaria Yaniv,Sipper Moshe

Publisher

Springer Berlin Heidelberg

Reference16 articles.

1. Yao, X.: Evolving artificial neural networks. Proceedings of the IEEE 87, 1423–1447 (1999)

2. Koza, J.R.: Genetic programming: On the Programming of Computers by Means of Natural Selection. MIT Press, Cambridge (1992)

3. Dahl, F.: JellyFish Backgammon (1998-2004), http://www.jellyfish-backgammon.com

4. Tesauro, G.: Temporal difference learning and TD-Gammon. Communications of the ACM 38, 58–68 (1995)

5. Pollack, J.B., Blair, A.D., Land, M.: Coevolution of a backgammon player. In: Langton, C.G., Shimohara, K. (eds.) Artificial Life V: Proceedings of the Fifth International Workshop on the Synthesis and Simulation of Living Systems, pp. 92–98. MIT Press, Cambridge (1997)

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