Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents

Author:

Avradinis Nikos,Aylett Ruth,Panayiotopoulos Themis

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Cavazza, M., Charles, F., Mead, S.J.: Character-Based Interactive Storytelling. IEEE Intelligent Systems 17(4), 17–24 (2002)

2. Young, R.M.: An Overview of the Mimesis Architecture: Integrating intelligent narrative Control into an existing gaming environment. In: AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 26-28 (2001)

3. Mateas, M., Stern, A.: Architecture, Authoral Idioms and Early Observations of the Interactive Drama Façade. Internal Report, Carnegie Mellon University, CMU-CS-02-198

4. Gratch, J.: Emile: Marshalling Passions in Training and Education. In: Proceedings of the 4th International Conference on Autonomous Agents, ACM Press, Barcelona (2000)

5. Pollack, M., Horty, J.F.: There’s more to life than making plans: Plan management in Dynamic, Multi-agent Environments. AI Magazine 20(4), 71–83 (1999)

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