An Efficient Distributed MMOG Server Using 2Layer-Cell Method

Author:

Jang Su-Min,Yoo Jae-Soo

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Abdelkhalek, A., Bilas, A.: Parallelization and performance of interactive multiplayer game servers. IEEE, 26–30 (April 2004)

2. Abdelkhalek, A., Bilas, A., Moshovos, A.: Behavior and performance of interactive multi-player game servers. In: ISPASS01, Nov. 4-6, 2001 pp. 137–146 (2001)

3. Lui, J.C.S., Chan, M.F.: An efficient partitioning algorithm for distributed virtual environment systems Parallel and Distributed Systems. IEEE Transactions 13(3), 193–211 (2002)

4. Huang, G., Ye, M., Cheng, L.: Modeling system performance in MMOG. Workshops 29 Nov.-3 Dec. IEEE Communications Society Globecom, 512–518 (2004)

5. Lui, J.C.S.: Member, IEEE and M.F. Chan, Student Member, IEEE A: An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems. IEEE Transactions on parallel and distributed systems Volume 13(3) 193–211 (March 2002)

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