Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA

Author:

Faiola Anthony,Voiskounsky Alexander E.

Publisher

Springer Berlin Heidelberg

Reference17 articles.

1. Bartle, R.: Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research 1(1) (1996), Retrieved from http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html

2. Chen, H., Wigand, R.T., Nilan, M.S.: Exploring web users’ optimal flow experiences. Information Technology & People 13(4), 263–281 (2000)

3. Choi, D., Kim, J.: Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. CyberPsychology & Behavior 7(1), 11–24 (2004)

4. Csikszentmihalyi, M.: Flow: The psychology of optimal experience. Harper and Row, New York (1990)

5. Csikszentmihalyi, M.: Beyond boredom and anxiety: Experiencing flow in work and play. Jossey-Bass, San-Francisco (Original work published 1975) (2000)

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