Control Structure and Multi-Resolution Techniques for Virtual Human Representation

Author:

di Giacomo Thomas,Kim HyungSeok,Moccozet Laurent,Magnenat-Thalmann Nadia

Publisher

Springer Berlin Heidelberg

Reference110 articles.

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2. J. Ahn and K. Wohn. Motion level-of-detail: A simplification method on crowd scene. In Proc. Computer Animation and Social Agent, CASA’04, pages 129-137, 2004.

3. I. Albrecht, J. Haber, and H.-P. Seidel. Construction and animation of anatomically based human hand models. In Proc. of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pages 98-109, 2003.

4. B. Allen, B. Curless, and Z. Popovi ć . Articulated body deformation from range scan data. ACM Transactions on Graphics, 21(3):612-619, July 2002.

5. D. Anguelov, D. Koller, H.-C. Pang, P. Srinivasan, and S. Thrun. Recovering articulated object models from 3d range data. In Proceedings of the Uncertainty in Artificial Intelligence Conference (UAI2004), 2004.

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