How to Achieve Perfect Simulation and A Complete Problem for Non-interactive Perfect Zero-Knowledge

Author:

Malka Lior

Publisher

Springer Berlin Heidelberg

Reference33 articles.

1. Aiello, W., Håstad, J.: Statistical zero-knowledge languages can be recognized in two rounds. J. of Computer and System Sciences 42(3), 327–345 (1991)

2. Babai, L., Moran, S.: Arthur-merlin games: A randomized proof system and a hierarchy of complexity classes. J. of Computer and System Sciences 36, 254–276 (1988)

3. Bellare, M., Rogaway, P.: Noninteractive perfect zero-knowledge. Unpublished manuscript (June 1990)

4. Blum, M.: How to prove a theorem so no one else can claim it. In: Proceedings of the ICM, pp. 1444–1451 (1986)

5. Blum, M., Feldman, P., Micali, S.: Non-interactive zero-knowledge proofs and their applications. In: Proceedings of the 20th STOC, ACM, New York (1988)

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