Using Artificial Boundaries in the Game of Go

Author:

Zhao Ling,Müller Martin

Publisher

Springer Berlin Heidelberg

Reference14 articles.

1. Lecture Notes in Computer Science;T. Cazenave,2002

2. Fotland, D.: Learning: Chess programs versus Go programs. Computer Go Mailing List (2004)

3. Gelly, S., Silver, D.: Combining online and offline knowledge in UCT. In: International Conference on Machine Learning (ICML 2007) (2007)

4. Gelly, S., Wang, Y., Munos, R., Teytaud, O.: Modifications of UCT with patterns in Monte-Carlo Go. Technical Report 6062, INRIA (2006)

5. GNU Go webpage, http://www.gnu.org/software/gnugo/ .

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Problem Case for UCT;IEEE Transactions on Computational Intelligence and AI in Games;2013-03

2. Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search;IEEE Transactions on Computational Intelligence and AI in Games;2010-12

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